AI Insights · Timothy · January 2022
Top 5 Ultracasual Games on Android in Dominican Republic: Q4 2021
Explore the performance of the top 5 ultracasual games on the Android platform in the Dominican Republic during Q4 2021, based on data from Sensor Tower.
In Q4 2021, the ultracasual gaming market in the Dominican Republic saw varied performance across the top 5 games on the Android platform. The data, sourced from Sensor Tower, reveals trends in weekly downloads, revenue, and active users for these popular games.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES experienced a decline in both weekly downloads and active users over the quarter. Downloads dropped from around 10K in late September to approximately 3.6K by the end of December. Active users followed a similar trend, decreasing from 22.1K to about 10K. Revenue peaked at $26 in late September, then gradually diminished to negligible amounts by November.
Antistress - relaxation toys from JindoBlu saw a significant increase in weekly downloads, starting from around 876 in late September and reaching a peak of approximately 24.4K in mid-December. Active users also surged, growing from 10.1K to a high of 100.7K in mid-December before slightly tapering off to 87.4K by the end of the month. The revenue for this app was minimal, only showing a slight uptick to $13 in mid-December.
Draw it by Kwalee Ltd had modest download numbers, starting at 50 and increasing to about 189 by the end of December. Active users showed a steady rise from 182 in late September to 392 in late December. There was no reported revenue for this game during the quarter.
Fidget Spinner by Ketchapp had fluctuating download numbers, with a peak of 117 in late November before dropping to just 5 in the same week. Active users mirrored this trend, peaking at 160 in late November and then decreasing to 10 by mid-December. No revenue was reported for this app throughout the quarter.
The other Fidget Spinner game, published by Words Mobile, maintained a more consistent performance. Weekly downloads ranged from 198 in late September to 94 by the end of December. Active users showed a slight decline from 1.2K to approximately 972 over the quarter. Like its counterpart, this game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.